A playground for the Godot engine. Open a tab, write a script, hit play. Nothing to download and nothing to configure.
Open one, read the code, change a line and hit play. Every example is plain GDScript.
A ball crossing the screen and bouncing off the edges. The smallest loop there is: read delta, move, invert the velocity.
Gravity, jump and floor detection with CharacterBody2D, over platforms built from code.
A GPUParticles2D emitter that follows the mouse, with a procedural dot texture and a color ramp.
Five squares crossing the screen, one per transition curve. The fastest way to see what each easing does.
A fullscreen canvas shader animated by TIME. Change a uniform, save, and the project reloads.
The six primitive meshes on a spinning ring, each one with its own material: metal, rough and emissive.
Click to drop a RigidBody3D on the floor and watch it stack. Each body clears itself after ten seconds.
A grid of 196 cubes riding a sine wave. Two nested loops on setup, one line of math per frame.
WASD driving a CharacterBody3D around pillars, with a camera that trails behind. No mouse look.
A sphere whose vertices ride a wave while the emission pulses, written in a spatial shader.
Write GDScript and shaders and see the result while the project runs. No install, no project setup, no waiting for an import.
Completion for the engine API as you type, with the signatures and properties of the class you are on.
Publish a project and send the link. Anyone opens it in the browser and runs the same thing you built.
Everything below was built and published from the browser.